That’s especially bad seeing as there’s rarely fewer than a couple dozen projectiles on screen at once, and while the glowing hit-box is small there really isn’t much room to maneuver it through when the action heats up. It’s a fragile god, though, and one stray bullet is all it takes to ruin a good run. Do it right and you can blot out the background almost entirely with a wave of stars, making your ship a combination god of death and point-munching Pac-Man. Hyper mode is not only incredibly useful in the hardest sections, it also pays of handsomely in score as you use it to rack up the bonus stars. Holding down shot for the laser lets the screen fill with bullets, and switching back to rapid-fire means your primary gun can cancel those bullets and transform them into point bonuses. Activating Hyper not only gives a couple of seconds invulnerability but also turns the primary shot into a screen-filling wave of overwhelming power. Different modes have it fill up at different rates, but once available you’ve got some choices to make. Hyper mode is enabled when a gauge underneath the score is filled up and flashing, and its fueled by destroying enemies. The final ability is Hyper mode, and this is where the really interesting decisions kick in.
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In Bomber mode the B button drops the expected screen-clearing blast, while in Power it trades a good percentage of ship speed to upgrade the laser from standard to massive, switching from Normal to Boost mode and back again at will. The laser has a secondary use besides an ability to carve through the toughest enemies, because it also pushes back against enemy laser fire. Tapping the shot or holding down the rapid-fire button lets loose a wave of bullets, while holding the shot turns the gun into a single, and very powerful, focused laser. Each of the three ships come with the same abilities- shot, bomb, and hyper mode, with the only difference being the pattern in which the primary gun decimates the screen with unrelenting laser death. You get a much bigger and more damaging blast if you use the bomb manually, but it’s hard to complain about not dying.Īfter that it’s time to get shooting, filling the screen with firepower from an aircraft that’s all offense, very little defense. You can also choose to auto-bomb or not, with auto using the bomb stock to release a small explosion rather than dying on taking a hit. The aircraft can then be further modified by the game Style, with Bomber giving you the self-evident ability, Power loses the bombs but lets the gun have a super-strong boost and Strong combines the two styles into a single overpowered rush of destruction. At each game’s start you choose one of three ships, with shot type divided between straight ahead, spread or angled depending on ship’s movement. The basics remain roughly similar, though, and on the surface aren’t even particular complicated.
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It’s actually a little overwhelming to begin with, but thankfully after a few games it becomes clear that no matter which of the eight modes you pick it’s going to be one hell of a ride. *Whump!* Every game mode imaginable is right there, waiting to transform what’s already an excellent arcade shooter into a giant bullet-hell treasure box. The familiar Cave logo gives way to a title screen, and then you hit start and…. There’s a moment in DoDonPachi Resurrection that kicks in the very first time the game fires up.